Submission Handbook for Better Images of AI

A poster with the text 'Submission Handbook for Better Images of AI: Available Now!' with three bullet points beneath which state 'Image criteria, IP guidance, and AI policy'. On the right is a picture of the cover of the Guide which has a collage of pictures from the library at the bottom and the top. In the centre is the text, 'Submission Handbook for Better Images of AI' with explanatory text beneath.

In 2025, we uploaded 60+ images to our library. During this time, we’ve been fortunate to work with several organisations which have culminated in collections of images as well as contributions from individual creators. To make the process of submitting images to our library easier for everyone, we’ve released our Submission Handbook for Better Images of AI. This is our first attempt to publicly communicate our guidelines and policies for submitting images to the Better Images of AI library.

Importantly, anyone can submit an image for consideration in the library. Our library features brilliant contributions from art students, researchers, amateurs, and professionals from all fields across the world. As a non-profit organisation which is run entirely by volunteers, we are grateful that most images are kindly donated* to the library by these amazing creators.

What’s inside the Submission Handbook?

  • Our image criteria: what elements do we look for in ‘better images of AI’ and what tropes should you avoid?
  • Our submission form: easily submit images via our new form
  • Inspiration and resources: get started creating your own better images of AI
  • Intellectual property guidance: steps to ensure your images do not infringe 3rd party rights and learn more about the Creative Commons licence that images published in the library are covered by
  • AI policy: our prioritisation of human-created visuals and restrictions on AI-generated art

This Handbook will serve as a working document which we will continue to update as we learn, reflect, and find more useful information to share with our creative community. Previous versions will be archived here.

If you spot any mistakes or have suggestions for ways to improve the Submission Handbook, please do get in touch with us by emailing info@betterimagesofai.org. We’d love to hear from you.

Finally, we would like to extend our gratitude to volunteers Söğüt Atilla Aydın, Elja Daae, Harriett Humfress, Grace Jenkins, Beckett LeClair and Laura Martinez for providing advice and feedback which supported the development of this Handbook.

* We do sometimes work with organisations that can commission images or run art competitions with monetary prizes. If you might be more interested in paid work related to our library, do sign up to our newsletter where we share these opportunities.

Why We Need Better Images of AI From Science Fiction

A photographic rendering of a simulated middle-aged white woman against a black background, seen through a refractive glass grid and overlaid with a distorted diagram of a neural network.

Science fiction plays a decisive role in shaping perceptions of technology, particularly artificial intelligence (AI), not only through its literary narratives but even more pervasively through its audio-visual representations. These depictions do not merely reflect technological developments; they actively influence how we perceive and relate to emerging technologies long before they enter our daily lives. Through imaginative storytelling and the development of ‘diegetic prototypes’, science fiction also inspires ideas about what the future of society should and shouldn’t look like. However, when we look at science fiction from a more critical perspective, it becomes clear that there is a divide between the literary version of science fiction (s.f.) and its adaptation in motion pictures (eye-sci-fi) (1).

In this blog post, Yeliz Figen Döker (The Digital Constitutionalist) and Zoya Yasmine (Better Images of AI) explore this distinction in more depth and examine the limitations of dominant images of AI drawn from eye-sci-fi. This is a commentary on the Better Images of AI Guide which includes ‘science fiction references’ as a trope to avoid in AI visuals. Instead, Yeliz and Zoya argue that while AI visuals drawn from eye-sci-fi create harmful representations of AI, we can learn a lot from the literary roots of the science fiction genre. Inspired by the findings in this blog post, DigiCon and Better Images of AI worked together to create a flipbook of ‘better images of AI’ that show more thoughtful and pluralistic representations of the technology that carry the ethos of science fiction, as opposed to dominant tropes derived from ‘eye-sci-fi’.

 “Science fiction does not just offer speculative representations of social reality it may, in various ways, help to shape it” (Brennan, 2016)

Science fiction as a causative force

Science fiction is a genre that explores the unlimited possibilities of imagination while also basing it on the tangible realities of scientific discovery. This very harmonisation, blending factual elements with imaginative concepts, makes it the prime example of an oxymoron. As such, the rise of science fiction can be viewed as a natural reaction to the rapid pace of scientific advancements.

In addition, science fiction helps shape the future by preparing the minds of scientists and laypersons. Indeed, in the 1960s, computer scientists at MIT popularised certain narratives in film and journalism to influence the direction of future research and the greater adoption of their lab’s computing technologies (see here for more information). Also, the launch of the first Russian Sputnik marked the beginning of the space race that defined the 20th century. In fact, it is no coincidence that Konstantin Tsiolkovsky, known as the father of space flight and the founder of astronautics and rocket science, was also a science fiction author. Not to mention that the great astronomer Edwin Hubble was inspired by the works of Jules Verne, often regarded as one of the founding figures of the genre. This motivation to enter scientific fields often springs from the deep admiration and passion that scientists feel for science fiction. These illustrate that science fiction does not solely predict the future; it also helps devise it. Its influence extends beyond imagination and speculation, shaping the aspirations of those who invent new technologies, make scientific advancements, and strive to make the impossible possible.

The limits of ‘eye-sci-fi’ and the value of ‘science fiction’

However, audio-visual representations of science fiction often fail to capture the depth and critical edge of its literary form. Instead, they tend to fall back on familiar, anxiety- and action-driven tropes with the help of extensive usage of visual effects, like killer robots (2), godlike AIs, and dystopian collapse, which in turn dominate the visual language of science fiction. This flattening effect reinforces outdated and misleading ideas about technology, sidelining the experimental and diverse visions found in the works of authors like Robert Heinlein, Brian Aldiss, Stanislav Lem, Philip K. Dick, Alice Sheldon (James Tiptree, Jr), or Octavia Butler.

According to Isaac Asimov, one of the most prolific authors of science fiction, this divide traces back to the very abbreviations used to categorise the genre. In his reflections on science fiction, he describes it as split between printed science fiction (s.f.) and motion-picture science fiction (eye-sci-fi). He points out that “good” science fiction must necessarily have a high intellectual content, because it must deal with science and people and their interactions in a reasonable and knowledgeable manner. However, eye-sci-fi often fails to meet these criteria; instead, it focuses on visual special effects, including spectacles of vast destruction, alien or monstrous beings, and feats made possible by zero gravity or wild talents.

In his view, eye-sci-fi tends to prioritise special effects, with each production aiming to surpass its predecessors in spectacle to secure commercial success. He maintained that this reliance on spectacle makes eye-sci-fi almost a different genre altogether. With the boom effect provided by Hollywood, eye-sci-fi quickly achieved enormous popularity, generated unprecedented profits, and inspired a wave of imitations. Yet, Asimov believes that these imitations rarely matched the quality of the original works in science fiction. His critique remains relevant, as seen in many contemporary adaptations. Just recently, Netflix’s adaptation of Cixin Liu’s The Three-Body Problem was widely described as flat and shallow compared to its original, with some arguing it was produced by and for Western audiences as opposed to its more diverse origins.

The problems with relying on eye-sci-fi for AI imagery

“Narratives of intelligent machines matter because they form the backdrop against which AI systems are being developed, and against which these developments are interpreted and assessed” (Cave, Dihal and Dilon, 2020

Eye-sci-fi images are just not that imaginative

While the s.f. can push us to think about the future in novel and original ways, eye-sci-fi often falls back on well-worn narratives that restrict us from imagining technology unconstrained from existing power structures. The dominant stock images of AI are an extension of this myopic perception. Recurring stereotypes, overly sexualised gynoids reminiscent of Hel in Metropolis, rogue killer cyborgs from Terminator, or white-skinned, blue-eyed robots with glowing positronic brains as depicted in the I, Robot film, are typically based on the metaphors drawn from a simplified interpretation of eye-sci-fi.

In relation to how these eye-sci-fi visuals influence our thinking about AI, we argue that they create illusions of inevitability, reinforce harmful representations of race and gender, and divert attention from the real AI developments that are happening right now, such as biased algorithms, mass surveillance, environmental damage, and worker exploitation.

Eye-sci-fi has a diversity problem

One of the most troubling aspects of eye-sci-fi-inspired AI images is their lack of diversity. A study by Cave et al of 142 influential AI-themed films from 1920-2020 found that only 9 AI professionals depicted were women. Eye-sci-fi narratives have a tendency to misrepresent the history of AI, which has benefited from the works of diverse communities – for instance, black researchers at MIT working at Project MAX, a computation-focused research group or the many women at Bletchley Park behind the success of Alan Turing’s Enigma machine. Despite these realities, images of AI often overlook and misrepresent the real lives of women, people of colour, disabled individuals and other marginalised groups.

Beyond the representations of those working in the AI industry, Law comments on the visions of the future often portrayed in science fiction cinema. This is not only in terms of who appears on screen, but also in the kinds of futures these works imagine. The aesthetics, values, and power structures they normalise tend to follow familiar, exclusionary patterns. This lack of diversity is not solely about representation, but about the imaginative limits placed on what futures are thinkable and advocated for.

For instance, the 1927 film Metropolis (3) features a robot turning into a white woman, a transformation maliciously orchestrated by a white-male-mad scientist who abducts ‘Maria’ and imposes her likeness onto the machine, ‘Hel’. Furthermore, in this case, the robot is modelled on Maria, a saintly, Madonna-like figure, yet it later becomes her opposite, a hypersexualised, deceptive, and destructive version. What is troubling is not only the racial coding of the machine but also the rigid moral division it constructs. The ‘good’ woman is human, submissive, and pure, whereas the ‘bad’ woman is artificial, desiring, and dangerous. Rather than offering a critique of automation or identity, the film ultimately mirrors long-standing cultural anxieties about women who do not conform. We also note that science fiction scenes involving ‘human-machine-symbiosis’ reinforce the idea that the futures of computing are inseparable from notions of whiteness. In doing so, eye-sci-fi promotes the idea that AI technologies are built by/for white individuals or certain gender prototypes, overlooking the role of marginalised groups played in the development of AI. These biases influence not only who is viewed as an AI developer, but they also skew our perception about who should be included in conversations about its governance and development.

Eye-sci-fi tropes exaggerate AI’s capabilities and create fear mongering

Eye-sci-fi often portrays AI as vastly more powerful than it actually is. These misleading images can exaggerate the possibilities or scope of what the technology is capable of, which creates a disconnect between reality and how it is viewed by the public. The use of inaccurate images can be intimidating to people who are non-experts, as the visuals construct a future that can appear dystopian, disturbing, and create a culture of distrust or worry about AI. While such exaggeration might seem inherent to the genre’s speculative nature, as its role is to ask “what-ifs”, these portrayals do not emerge in a vacuum. They are closely entangled with the conceptual development of AI itself.

Since the theoretical foundations of the field were laid by Alan Turing and its formal naming at the Dartmouth Workshop in 1956, many have argued that the ultimate aim of AI has been the creation of human-level, or even general intelligence that surpasses human-level. This ambition has led to a taxonomy within the field that distinguishes between Artificial Narrow Intelligence (ANI), Artificial General Intelligence (AGI), and Artificial Superintelligence (ASI). While ANI refers to systems that perform specific tasks, such as image recognition or language translation, AGI denotes a still-hypothetical system that is expected to perform generality in many domains and be capable of flexible, human-like reasoning across domains. ASI, in contrast, refers to intelligence that would surpass human capabilities altogether, which also simply does not exist at the moment.

Science fiction can indeed serve as a powerful tool for critical reflection and learning. However, the dominant tropes of eye-sci-fi often obscure rather than clarify the real challenges posed by the AI that we interact with today. Stock imagery depicting AI often exaggerates the reality, desirability, and even existence of AGI and ASI. Although it is natural for the genre to imagine beyond present capabilities, it is important to question which visions gain prominence and why. Many literary works do offer more complex and less anthropocentric visions of machine intelligence, but these are too often eclipsed by blockbuster simplifications. Thus, we advocate for deeper engagement with literary portrayals of AI that resist these tropes, particularly those that do not hinge on the assumption that AI will inevitably dominate humanity or that its future capabilities must be framed through the lens of “superhuman intelligence.”

What are some of the limiting eye-sci-fi visuals and their impact on their perception of AI?

The persistent use of misleading AI visuals can lead to inflated expectations, which obscure the real and present challenges that AI poses.

Some of the most common eye-sci-fi AI images include:

  • Descending code: popularised by The Matrix, these visuals refer to a dystopian science fiction scenario in which humans are enslaved by AI. To those for whom the link to the Matrix films is not clear, images of descending code can be alienating by presenting AI as a wall of incomprehensible symbols.
  • The human brain: although only a portion of AI research attempts to reconstruct the human brain electronically, the digital version of the human brain is generally used when describing the functions of AI. Treating the human and AI brain structures as equal gives the impression that AI must mimic the human brain.
  • White robots: the embodiment of AI as robots that are white in colour, ethnicity or both, associates intelligence with being white. Such images serve as a barrier to increasing racial and ethnic diversity in AI development and decision-making, and exclude the global majority.

Breaking free from common tropes in eye-sci-fi with science fiction

 “Futures can warn and promote, and hold the power to exclude as well as include.” (Law, 2024)

Images from eye-sci-fi are limited by the fact that they are usually derived from audio-visual depictions and adaptations of science fiction. Eye-sci-fi mediums need to attract large, diverse audiences, so it is understandable that they do this through identification with characters using universal human traits and also sensationalist narratives (4). While these formats are effective at engaging viewers, they often constrain the way we explore and think about AI by only representing it in terms of its similarity to humanity and its inevitability to take over the world. This framing makes it harder to see AI for what it is and the more diverse imaginings of what it could become.

The eye-sci-fi images of AI severely lack any positive images which show humans having agency and being in control of the technology, as opposed to being threatened or marginalised by it. Indeed, Noessel’s ‘Untold AI’ analysis points to messages from the technology industry that eye-sci-fi does not engage with. In light of this, Noessel recommends that science fiction creatives could help us better understand real-world AI by telling stories and accurately covering the realities of AI in popular media.

The flip book

Although science fiction/eye-sci-fi images are often excluded from the Better Images of AI library because they focus on speculative futures (4), there is still room for science fiction-inspired visuals of AI that break free from harmful tropes. By challenging dominant narratives, thinking carefully about diversity, and expanding our imagination, better images of AI from science fiction can shape how we think about AI that is not limited to glowing brains and anthropomorphic robots.

Some of the criteria for ‘better images of AI’ from science fiction include:

  • Realism: representing AI as it exists today, rather than relying on speculative visions.
  • Diversity: showcasing AI in ways that include a broad range of human experiences and identities.
  • Honesty: showing what the AI system can actually do, and nothing more.

Better Images of AI and the DigiCon created a flip book which features a curated selection of artist-created images from the Better Images of AI library. DigiCon’s science fiction section does not rely solely on conventional eye-sci-fi narratives. Instead, it approaches science fiction as a field for thought experiments, a diagnostic lens, and a tool for regulatory learning. This flipbook was born out of a shared interest between Better Images of AI and DigiCon to show how the two platforms can complement, challenge, and learn from each other.

* To ensure broader accessibility, we have also created an accessible version of this flipbook. It retains all the original content while offering improved readability for screen readers and users with visual impairments.

While Better Images of AI provides visuals, DigiCon offers a conceptual framework, inviting readers to think more carefully about AI through embracing the critical perspective and power of science fiction. Although the curated images in the flip book are not science fiction-based, they open up thought patterns that resonate with the genre and inspire more thoughtful representations of AI, which acknowledge its material reality, expose its current limitations, and explore its actual functions in everyday life.

Sifting through the flip book, you’ll find some ‘better images of AI’ alongside some personal reflections from the volunteers that are part of the Better Images of AI community, who keep the library going. Their thoughts show how each of the images in the library tells more thoughtful and pluralistic stories about AI than those which are commonly presented in the dominant media inspired by ‘eye-sci-fi’.

Science fiction (and its derivative eye-sci-fi genre) will continue to influence how we think about AI, but if we want more productive and meaningful discussions about its development, we need richer, more diverse visual languages. We hope that this flip book can serve as an inspiration for more productive avenues of framing AI that foster better visuals and narratives around what the technology is and what it should become.

End notes

(1) The eye-sci-fi abbreviation was coined by Isaac Asimov in his essay on “The Boom in Science Fiction” in 1981, Asimov on Science Fiction. Asimov used this term to separate the science fiction adaptations in motion pictures from the literary and printed works of science fiction, which he refers to as “s.f.”.

(2) It is also worth recalling that the very term robot derives from the Czech word robota, meaning forced labour or servitude. Asimov noted that in translating Čapek’s play into English, the term “robot” was chosen over “slave” to mark a distinction between natural and artificial beings. Yet the historical association with subjugation lingers in today’s portrayals, reinforcing fears of rebellion and control.

(3) Even Metropolis was reshaped by early Hollywood’s eye-sci-fi priorities. To make it more marketable, American distributors cut the runtime, simplified the narrative, and removed all mention of Hel, partly because the name sounded too much like “Hell.” Lang later called this edit a cruel mutilation of his film.

(4) The Better Images of AI library serves to show AI as it is currently, not in the future. Although speculative work can be valuable, our library is for the here and now. You can see our library image criteria here.

About the authors

A headshot of Yeliz

Yeliz Figen Döker is the co-founder of DigiCon, where she leads the science fiction section as both operational and editorial head. She is also a Resident Lecturer at the European Law and Governance School, established by the European Public Law Organization. She is also a PhD researcher at the European University Institute in Florence, specialising in the regulation of Artificial General Intelligence.

Zoya Yasmine is a Lead at Better Images of AI, where she supports the behind-the-scenes running of the library. She is also a PhD student in Law at the University of Oxford, where her research explores the intersections between medical AI, law, and ethics.

A headshot of Zoya

Cover image: Alan Warburton / Better Images of AI / © BBC / CC BY 4.0

This text was originally posted on the Cambridge Journal of Artificial Intelligence blog

Behind the Image: Digitalisation and Moonlighting

Two of Julieta's images sit on a slant on the right. On the right side, the text 'Behind the Image Series' in turquoise text box with black text. Underneath, in black text reads: 'Behind the Image: Digitalisation and Moonlighting'. In dark purple text, 'Julieta Longo in conversation with Laura'.

In this blog post, Laura Martinez Agudelo (volunteer steward) chatted to Julieta Longo (artist) behind the series of images ‘Digitalisation and Moonlighting’ that were awarded as a runner-up in the Digital Dialogues competition that we ran this summer.

The aim of the Digital Dialogues competition was to visualise some of the Digit Centre’s research on work and technology. Julieta speaks to the importance of visualising research, advocating for artistic approaches that better represent authenticity and collective experience. 

The discussion was conducted in Julieta’s native language, Spanish, which has been translated by Laura in English below. You can access the Spanish version here (albeit in a slightly different format and structure, but all the same content). 

The rhythms of life and facets of working life

Digitalisation and Moonlighting (1 and 2) focuses particularly on how precarious jobs affect mothers and people with care responsibilities. Through her graphic choices, Julieta highlights the tensions and the balance between paid and unpaid work, which in many cases is operated and/or mediated by digital platforms and/or artificial intelligence systems. 

Woman working simultaneously as a delivery worker, remote employee, and caring her child, representing the opportunities and risks of work digitalization.
Julieta Longo & Digit / Better Images of AI / CC BY 4.0

Julieta shares her motivations and the link between her images and the topics she explores in her research and personal life: 

It was an image that was initially intended to reflect on multi-job holding, which is a global issue, but in Argentina in particular it is being hotly debated because incomes have fallen too much in recent years. The use of platforms and remote or distance work has to do with the need to supplement income. It seemed to me, then, to be a central issue for thinking about artificial intelligence and technology. Also, because this type of work does not produce a new type of technological worker, but rather adds to the existing workforce and is often linked to traditional jobs.

In Digitalisation and Moonlighting, we see a person, a woman, who supports and sustains herself in her many roles. The last step represents the role of mother and seems to finally be in a moment of rest. Julieta’s illustration is a very telling and thoughtful way of bringing various topics into dialogue: gender, informal and remote work, the question of everyday life, time, motherhood and care. This last aspect is also mentioned in the description, and it should be noted that it is not always included in the graphic representation of the theme of the digitalisation of work. 

Julieta confesses that she even made this illustration while she was a little tired: “… I drew the last woman looking after the baby with her eyes closed, a little bit tired but also relaxed… because it reflects a very genuine need to organize our time better, to have jobs that allow us to organize ourselves better and, above all, to have more non-working time.

The inspiration for this work came from a reflection on how to graphically represent the phenomenon of having multiple jobs (moonlighting) in contemporary societies, a situation marked by digitalization, intimate life stories and the time devoted to work.  From her point of view, new technologies play a role in transforming our rhythms of life: “there is a certain idea that technologies will allow us not to be in an office all our lives and therefore to organize our lives differently… not to be in a workplace all the time, whether it be an office, factory or shop… I think that the idea of moving away from traditional work and having more time for life is a very important demand that technologies introduce, resolving contradictions and creating new ones.

As for the illustration process, Julieta created it digitally using Procreate and Adobe Fresco, and she gives us details about the decisions and changes made along the way, as well as the inclusion of self-referential elements, especially the balance between motherhood and remote work: 

“I often work remotely, from home or at an office, but not every day. And this, which at first seemed ideal, or at least I thought it was ideal for motherhood, comes with a lot of additional burdens and responsibilities. In fact, I came to romanticize the idea of being able to work and look after my daughter at the same time, even though it wasn’t always possible, but I thought it was nice to work close to my daughter. I think that romanticization is often present in remote working because it allows you to balance different aspects of your life. You are at home and your children are playing nearby, but that balance has many contradictions, and I did not resolve them.” 

Returning to her perspective as an illustrator, Julieta tells us that she draws frequently, mainly digitally, and also shares her thoughts on her own artistic practice: “I’m drawing a lot digitally at the moment. I would like to go back to not doing everything digitally, but I find it really difficult, especially because it takes much less time, which raises several contradictions related to technology and work in general.

Connected, Yet Disconnected

Three isolated people using laptops and phones to work.
Julieta Longo & Digit / Better Images of AI / CC BY 4.0

The image Connected, Yet Disconnected’ evokes themes such as the emotional and social isolation of the digital worker and shows the paradox of AI-driven work and spatial disconnection in contemporary employment. Julieta tells us that it is the first image she made for her research, thinking about people who work connected and who are close together, sometimes only momentarily, sharing the same space

It is very likely that next to a person working in an office, or as a freelancer, there is someone bringing them food or deliveries. They probably don’t talk or know each other, and sometimes the transaction is very quick, such as delivering food, for example.” 

Julieta believes that the space shared between these people is completely fragmented by digital technology. In the first image, we see overlapping people (actually the same person in different roles), but in this one we identify an overlap and spatial convergence of different people who could be very close to each other and, at the same time, working with people who are far away or remotely.

Through this graphic proposal, Julieta seeks to illustrate that: “people are not only close because they are connected. Today there is a very interesting ambiguity, which is that virtual space breaks down physical space a little, and it does so in both directions. It connects us with people who are far away, but it also disconnects us from all the people who are close to us. On the other hand, there are a lot of everyday problems that are solved digitally, breaking the link with the physical world and other strategies for being in it. 

I think, for example, of mobility and how I used to travel before I had a mobile phone. The first time I travelled alone, I didn’t have a mobile phone and I spoke to a lot of people to get to the place I had rented. The intention of travelling also has to do with being present in the places I go and getting to know the people who live there, but now I could solve almost everything on my own.

The same thing happens in the world of work, with digital work and even in the dissemination of knowledge: Many people who work use a lot of the knowledge produced by others, but the social link has been lost. It is also very positive to have the possibility of socializing knowledge in a very agile and useful way. But I am very nostalgic for everything that has been lost in social terms.

Visualising Research Through Better Images

Julieta thus revisits the idea of the importance of creating images that can be articulated with research: “… I am somewhat in search of trying to articulate research and illustration, increasingly and better, and also thinking more collectively about this articulation.’ Julieta points out that even for book covers, using meaningful images helps a lot to bring people closer to certain texts, content and topics: 

“images could be integrated much more into research, both to disseminate results and to reflect on research results or conduct interviews. I think images have a lot of power, because it is much easier to see whether they represent your reality or not. They also allow for discussion or encourage conversation on certain topics. For example, being able to conduct interviews with images to elicit interactions, testimonials, and make other issues visible.” 

It is for these very reasons that when Julieta discovered the Better Images of AI library, she decided to share information about this image bank with her fellow researchers: “ I sent the information about the Better Images of AI image library and database to all the researchers I work with, because I think it’s great and often, we want to incorporate images into our research but we don’t have much artistic training, there isn’t much reflection in general and this type of training doesn’t exist in our fields. So, what we do is use royalty-free images from the internet that seem more or less appropriate.

Regarding the role of the artist in proposing new visual narratives, Julieta believes that: “There are artists who are artists and who interpret reality very well. There is a certain idea that art captures reality, unconsciously, but I think there could still be more opportunities for dialogue with artists. There are many artists who reflect a lot, based on their own interests, because they read about current affairs or listen to talks according to their preferences. The same thing happens with researchers, who often want their research to be articulated through artistic expression. I think it’s interesting that broader debates begin to take place. It might be a good idea to bring together artists, workers and researchers so that we can think together about the images we want to use to represent reality. Obviously, not all artistic production has to be like this, but I believe that if these dialogues exist, they can encourage more critical reviews of why we are doing things the way we do!”  

Julieta believes it is important to have this reflection at a collective level, among illustrators and researchers: “There are many artists who read and question themselves from similar places and topics but from an individual interest. I think that there is a lack of articulation, or more explicit dialogue, between those who make art and those who research.”

Julieta began to develop a connection with art from a very young age: she studied at an art school and years later enrolled at the Faculty of Fine Arts in Argentina. It was later that she decided to study Sociology and pursue a professional career in that field. That is why, even though she was already a sociologist, Julieta continued to do some illustration work: “I always felt quite hybrid… For many years, I was unsure what to do, whether to devote myself to illustration or sociology, and there was a period when I almost exclusively devoted myself to illustration.

Julieta believes that visual narratives surrounding technology and artificial intelligence are sometimes abstract, and emphasizes the need to show images that conjure up and combine other realities that are more diverse and inclusive: 

When you search for technology, you see lots of images that are far removed from reality and make you feel that technology doesn’t affect us. The same thing happens with artificial intelligence. If you search on Google, many images appear that are far removed from our daily lives. I think we forget to show that everything is integrated into our intimate and collective experience, in the city, in the world, with people, in the distance and with ourselves.”

Gender is another issue that has enabled Julieta to question this connection and the need to produce new and better illustrations: “There is another issue that also challenges me greatly when it comes to connecting research and illustration, and that is gender. With this issue, something similar happens to what happens with images related to technology: there are many clichés.

Julieta recalls that when she was about to devote herself fully to illustration, she worked on some very interesting projects at the Ministry of Women, Gender Policies, and Sexual Diversity of the Province of Buenos Aires: “We had to do a lot of visual production for different materials, and what you always do is look for what already exists. And when we looked for what already existed, in visual terms, it was always the same thing. For a specific project, I had to change the gender of all the images I saw on the subject of traditional professions. For example, I was looking for images of builders, and they always showed men or hyper-stereotypical and even very sexist images of women. It was very shocking not to be able to use any images. This made me realize that there were very few that represented what we wanted to illustrate in the project. It’s incredible that we always have to do that, like a translation, that is, change the meaning of the images we see.” 

Julieta also points out that, within these projects, it did her a lot of good to question who was represented in her drawings and how. In other words: How can we represent diversity in a way that does not make it seem like a minority? How can we find ways of representation that challenge more traditional views? Why are certain sectors made invisible and not others? Most of the time, we just reproduce stereotypes!

Line drawing of an individual riding a bike surrounded by flowers and plants.
Line drawing of an individual carrying two black bin bags.
A line drawing of an individual in an apron in a boat full of fish in a lake.

Some of Julieta’s previous artistic works

Similarly, returning to the subject of technology, it is not always possible to find images that adequately describe different techno-realities: “very abstract images appear, with very neat environments and people, all with good living conditions or very settled lives. These are ideal worlds, and it would be wonderful if everyone had those opportunities, but these images are very far removed from what exists in the real world.” 

About the artist

Black and white headshot of Julieta.

Julieta Longo, illustrator and sociologist, was born in La Plata, Argentina, in 1985. She is a researcher (CONICET) and teaches Sociology at the National University of La Plata. She also continues to draw. Recently, was illustrator for the Ministry of Women, Gender Policies, and Sexual Diversity of the Province of Buenos Aires. In 2019, with Mercedes Roch, she published Primeras (second edition 2024, Malisia-Ediciones Bonaerenses), a book that tells the stories of women who, for the first time, did things previously reserved for men.

About the author

Laura Martinez Agudelo is a Teaching and Research Assistant at the University Marie & Louis Pasteur – ELLIADD Laboratory. She holds a PhD in Information and Communication Sciences. Her research interests include socio-technical devices and (digital) mediations in the city, visual methods and modes of transgression and memory in (urban) art.

Black and white headshot of Laura.

Cover image (top and bottom): Julieta Longo & Digit / Better Images of AI / CC BY 4.0